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usmverse = 1) { window.isLoadFinish = true; setTimeout(function () { scene_bg.style.display = “none”; loader.style.display = “none”; }, 0.5); } } window.SetGameLoadProgress = function (ratio) { window.curGameLoadProgress = ratio; UpdateLoadProgress(); } window.SetHomePageLoadProgress = function (ratio) { window.curHomePageLoadProgress = ratio; UpdateLoadProgress(); } createUnityInstance(canvas, { dataUrl: “https://gameres.usmverse.com/web/2022032506/Build/2022032506.data.unityweb”, frameworkUrl: “https://gameres.usmverse.com/web/2022032506/Build/2022032506.framework.js.unityweb”, codeUrl: “https://gameres.usmverse.com/web/2022032506/Build/2022032506.wasm.unityweb”, memoryUrl: “https://gameres.usmverse.com/web/2022032506/Build/”, symbolsUrl: “https://gameres.usmverse.com/web/2022032506/Build/”, streamingAssetsUrl: “https://gameres.usmverse.com/web/2022032506/Build”, companyName: “DefaultCompany”, productName: “usmverse”, productVersion: “2022032506”, // matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size. // devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays. }, (progress) => { window.SetHomePageLoadProgress(progress); }).then((unityInstance) => { UnityHelper.SetUnityInstance(unityInstance) window.SetHomePageLoadProgress(1); }).catch((message) => { alert(message); }); ]]>
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