
Platform Overview — platform latest documentation


NVIDIA Omniverse™ is an extensible platform for virtual collaboration and real-time, physically accurate simulation. Creators, designers, researchers, and engineers can connect tools, assets, and projects to collaborate in a shared virtual space. Developers and software providers can also build and sell Omniverse Extensions, Applications, Connectors, and Microservices on the Omniverse platform to expand its functionality.
Omniverse Platform Components
Omniverse is designed for maximum flexibility and scalability. It consists of five core components:
Component | Name | Description |
---|---|---|
The central database and collaboration engine of Omniverse. With Nucleus, users share and modify representations of virtual worlds. | ||
The libraries that connect popular content creation tools to Omniverse. With Connectors, users continue to work in their favorite software applications, such as SketchUp, Maya, and Unreal Engine, while benefitting from other Omniverse tooling. | ||
The toolkit for building native Omniverse Applications, Extensions, and Microservices. | ||
An advanced, multi-GPU renderer based on NVIDIA RTX™ that powers both real-time ray tracing and referenced path tracing. | ||
A powerful suite of tools and SDKs that simulate a physically accurate world. |
Additional components include:
Source
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